Timeline Interactive / Intern Game Developer (2009)

Timeline Interactive / Intern Game Developer  (2009)

Timeline Interactive was one of the first console game development studios in the middle-east licensed for development of Playstation and XBOX titles. They were an Unreal Engine centric development studio, so my focus was Unreal Engine (C++) and XBOX development.

During my time with Timeline Interactive, I worked with the core team on their next title for XBOX, titled Heroic. Which was a multiplayer 3D platformer with innovative camera mechanics and physics-centric gameplay:

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The core team that I was mentored by and worked with went on to start Instinct Games which was the development studio behind Arc: Survival Evolved.

Role: Intern C++ Software Engineer

Unreal Engine 3 was the engine of choice for the project, making use of C/C++ and UnrealScript. My responsibilities were to develop character interactions/control, game camera, and to implement new gameplay mechanics.

Tools

  • Visual Studio
  • C/C++ and XDK
  • SVN/Perforce
  • Unreal Engine 3 and UnrealScript
  • Python for prototyping

My Contributions

  • Developed new gameplay features under supervision of the game director
  • Developed character interactions and control